Reflecting on 4e via Someone Else’s Houserules

I must be a grognard…This appears to be me.  (Grumpy © Disney) whatever the hell that is.  See, I was poking around rpgbloggers.com earlier this morning when I stumbled upon The Core Mechanic.  Over in the sidebar I noticed a link to an article titled 10 House Rules to Make Grognards Like 4th Edition D&D.  As soon as “grumpy dwarves” were mentioned, I knew he was talking to me.  Honestly, if many of these changes were present in the core rulebook, I’d probably enjoy the game.

I freaking loved every one of these, with exception to numbers 3, 5 and 10.  Miniatures have become too great a convenience (or crutch?)  for me, and rules 3 and 5 looked to be rather pointless.  Freedom to play away from a game-table has its allure, though.

Rules 1 and 2 remind me of how much I just don’t like the way HP is handled in 4e.  I’d go a step farther and set a characters starting HP equal to their CON score; on leveling they would gain HP equal to one-half their CON modifier (rounded down, minimum 1), regardless of their class.

I like rule 4 simply because the multitude of fantasy races in D&D settings has simply gotten out of hand.  Rule 6 is something more of a “duh” thing, really.  The levels of monsters as they are written in the 4e MM are deceptively high — if you lowered the level of each monster (excluding dragons, those seemed to be OK) in the MM by 2 or 3 then the book would feel a lot more honest.

Rule 7… I read the Gygaxian Naturalism link and damn near cried.  This dude makes it sounds like AD&D was nearly a Dwarf Fortress RPG.  D&D 3.5 was the first pen-and-paper RPG I ever played, and I really only enjoyed it because I had what my friends would refer to as “a sadistic DM that was stingy with magic items.”  Do keep in mind that I really don’t like the overabundance of magic in D&D.  Once I started playing in games DMed by my friends, where they would hand out magic items in accordance with the DMG’s guidelines, I began to realize that D&D 3.5 was a bit silly and hoped that the forthcoming 4e would fix some things.  We can dream, right?

Rules 8 and 9… I could live with those rules in a game.  They’d up the difficulty a bit and demand a bit more resourcefulness from the players.

I’ve really gotta sit down with the WFRP rulebook one of these days and give it a shot.  I need a fantasy fix.

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One Comment

  1. Posted 2009-05-8 at 12:22:33 | Permalink

    While I like 4e the “way it is” (one could note that I tend to play with houserules anyway, but the ones I use tend to make 4e more ridiculous, not less) I think it would be a good change of pace to play it that way.

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