Coming Soon: Rogue Trader Session Podcasts

By Christopher Pye at 2010-01-22 – 13:58:42 | Comments (0) |

Get ready for good times, because cbpye.net is going to be hosting the recorded play sessions of my Rogue Trader group (that is to say, the group in which I play. I do not GM for this group). Be sure to subscribe and listen as Normus continues to flawlessly navigate and gain freakish mutations, Explorator Sigmund constructs nightmarish machinations of havoc and death, Theodore “Action” Sebastian Grahl pummels large, threatening creatures into an unrecognizable paste, and Rogue Trader Gilliam Casmirre exploits the Koronus Expanse for everything its worth. Good times in the lives of a bunch of interstellar profiteers.

Getting Ready to Ascend

By Christopher Pye at 2010-01-22 – 12:58:44 | Comments (0) |

Just when you thought there was no room for upward mobility within the the Holy Ordos, Inquisitor Watson steps in and hands you a letter of promotion. Freakin’ awesome. I’m hoping that the material from this book will have a power-level similar that of Rogue Trader.

For those too lazy to follow the link, upcoming changes include a new way to use fate points, a new take on psychic powers, an expanded Rank structure, an Influence system, and a new set of careers “a step above Acolytes” known as “Throne Agents.” I’ll be bringing my sniper-guardsman out of retirement for this book, oh yes I will.

News: FFG Stuff, Rogue Trader CharGen, and More!

By Christopher Pye at 2009-11-15 – 21:35:08 | Comments (1) |

Fantasy Flight Games recently announced that the Radical’s Handbook has arrived, so we should expect it to be available very soon. I’m looking forward to reviewing this one! Also noteworthy: FFG is on Facebook.

The Rogue Trader Character Generator (which can also be found on the Rogue Trader Tools page) is coming along nicely. I haven’t been able to work on it for the past two weeks, but I’ve almost finished the basic formatting of the text. After that I’ll have to insert the code for the various options and make sure that everything resets nicely. After that I’ll just need to store everything into a database.

Why store the characters in a database? Well, did you ever see those 3E Profiler-type character sheets for Dungeons and Dragons 3.5? That’s the ultimate goal here. First you make your character using the generator, then you (and those whom you allow) can view the character sheet online, and at a later time you can advance your character. There’s lots to be done here still, obviously.

Lastly, my friends are going to be getting into Necromunda. You can find a brand new Necromunda Gang Sheet (OpenDocument Spreadsheet) over on the Downloads page.

(Possibly) Make Your Rogue Trader Character Absolutely Ridiculous

By Christopher Pye at 2009-11-2 – 15:33:46 | Comments (8) |

First, a warning: this might be considered a Character Optimization article by many. I don’t think that’s really fitting in this situation, because there’s a massive chance for this to backfire horribly with hilarious/depressing/hilariously-depressing results. With that out of the way, feel free to read on. Read More »

Warhammer Fantasy 3rd Ed Takes Action With New Stuff

By Christopher Pye at 2009-10-27 – 9:20:29 | Comments (3) |

Yesterday I made a short post concerning all of the crap that comes with the upcoming release of Warhammer Fantasy Role-Play. The big questions on our minds are “Is this necessary? Does this complicate the game? Does this bring anything useful or exciting to the game?” The most common criticism of the game right now is that it more closely resembles a board game than a RPG. Well, there is a two-part article on FFG’s website that attempts to shed some light on their use of cards in WFRP.

The first article is all about the design philosophy of the cards. In WFRP cards are a way to represent actions. You can tell what type of action a card contains by the design on its back-side. The front of the card contains all sorts of rules that is readily available, and you don’t have to dig around through a book to find it. All these things may very well be true, but it still means that there are more physical objects required to play the game — lose any of them, and you’ll need to replace them.

Now each card is an action. Are all actions limited to cards? For the most part, yes. The card “perform a stunt” appears to be their way out of any limitations that would arise from needing a certain card, and is one of a few cards that are always available. I’m still having some difficulty imagining how such a system cannot be limiting in nature.

The cards are little more than a vehicle for quickly conveying instructions for augmenting a dice pool and moving tokens around (wounds and critical wounds are to be handled this way, it seems). There are dice pools tied to the actions, and multiple successes or failures can add white dice (which make a task easier) or black dice (which make a task more difficult) to your dice pool on relevant rolls.

One card, “Assess the Situation” (visible here in the second article), states that you must add the purple d8 to your pool while in combat. All I can gather from that is that the purple d8 is somehow tied to combat. There are other lines on the card for “side effects” which result from a certain number of “boons, banes, Sigmar’s Comet, or Chaos Star” results in the pool.

This should make resolving actions within the game a very speedy and dynamic process, and I really want to see it in action. I’m doubtful that it can justify all of the additional stuff, but we’ll see about it when the demo rolls around. Warhammer Fantasy is obviously going to be a very unorthodox RPG. It’s probably going to take off and be a success, which means that there will be expansions and expansion cards, which also means that FFG is probably onto something very lucrative here. Which is good. I want to see FFG staying in business for a long time.